> For the complete documentation index, see [llms.txt](https://whitepaper.ekuusonline.com/ekuus-whitepaper-en/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.ekuusonline.com/ekuus-whitepaper-en/ekuus-game/nft-horse/rarity/abilities.md).

# Abilities

### Sprinter

**Description:**\
Sprinter embodies the explosive spirit and determination of a champion. When the horse is in the early segments of the race, this ability is evaluated in each 100-meter segment within its activation range. By selecting a medium or high intensity during the segment, the horse has a chance to trigger a sudden boost that temporarily increases its **Acceleration** attribute by a specific number of levels.

**Mechanics:**

* **Activation:**\
  Evaluated in every 100-meter segment within the designated activation range at the beginning of the race.
* **Condition:**\
  Requires the player to choose a medium or high intensity during the segment.
* **Probability:**\
  A defined chance that determines whether the ability activates in each eligible segment.
* **Effect:**\
  When activated, Sprinter increases the **Acceleration** attribute by the specified number of levels, providing an explosive boost in speed.

{% hint style="info" %}
**Example**\
In every 100-meter segment within the first **400 meters**, if the player selects medium or high intensity, the horse has a **25%** chance to gain **+2 levels** in **Acceleration**.
{% endhint %}

**Table of Parameters for Sprinter:**

| Parameter        | Possible Values      |
| ---------------- | -------------------- |
| Activation Range | 300, 400, 500 meters |
| Probability      | 20% - 30%            |
| Effect           | 1, 2, 3 levels       |

***

### TurboBoost

**Description:**\
TurboBoost channels raw power in critical moments of the race. This ability is evaluated in each 100-meter segment within a specific activation interval later in the race. When the player opts for a medium or high intensity during those segments, the horse has the chance to trigger TurboBoost, temporarily increasing its **Acceleration** attribute by a defined number of levels for that segment.

**Mechanics:**

* **Activation:**\
  Evaluated in every 100-meter segment within its assigned activation interval.
* **Condition:**\
  Requires the player to select a medium or high intensity during the segment.
* **Probability:**\
  A percentage that determines the chance for the ability to trigger in each evaluated segment.
* **Effect:**\
  When activated, TurboBoost increases the **Acceleration** attribute by the specified number of levels, providing a significant boost during that segment.

{% hint style="info" %}
**Example**\
In every 100-meter segment within the range of **800–1600 meters**, if the player selects medium or high intensity, the horse has a **5%** chance to gain **+2 levels** in **Acceleration** for that segment. &#x20;
{% endhint %}

Consider adjusting the **Probability** and **Effect** values based on your strategy and race conditions to optimize performance.

**Table of Parameters for TurboBoost:**

| Parameter        | Possible Values                   |
| ---------------- | --------------------------------- |
| Activation Range | 0–800, 800–1600, 1600–2400 meters |
| Probability      | 3% - 6%                           |
| Effect           | 1, 2, 3 levels                    |
