Attributes Secundary

✅ Distance

The value of this attribute is made up of a range of distances, with a minimum and a maximum track distance, which indicates the horse's preference to run at different distances in Ekuus. The level of this attribute is represented by the amplitude, the more amplitude of the range, the higher the level.

The origin of this attribute is given by its parents, being highly probable that it inherits the preference of the father or the mother.

Range of Values: 800m Until 3200m.

Parent attribute that powers : Consistence.

Example An horse with the attribute Distance with the value 800m - 1200 indicates that the instance will have a plus in the primary attribute Consistence for distances between 800 and 1200m.

Level of the attribute by the breadth of its value

LevelValueWidth of range

1

Minimum

200m

2

Short

400m

3

Regular

600m

4

Good

800m

5

Excellent

1000m

ndicates the level of the attribute by the width of the value of the distance attribute.

✅ Nature

The nature of the horse is an attribute that will impact the primary attribute Start and the training of the item, making it easier or harder to follow the trainer's commands.

Range of Values: Grumpy, Nervous, Vigorous, Docile, Intelligent.

Parent attribute that powers: Start. Affects a: Training of the exemplary .

Example A horse with the attribute Nature with the value of Intelligent indicates that the horse will have a plus in the primary attribute Start so you will have more chances of having a successful exit from the device.

Nature attribute levels

LevelValueStart attribute enhancements

1

Grumpy

+(%) Bad

2

Nervous

+(%) Slow

3

Vigorous

+(%) Good or Explosive

4

Docile

+(%) Good

5

Intelligent

+(%) Good or Explosive

Indicates the level of the attribute by the width of the value of the distance attribute.

✅ Surface

Ekuus presents 2 types of surfaces on the tracks to be covered, these are grass or sand surfaces, the horse may prefer one of them, both or neither.

Range of Values: None, Grass, Sand, Both.

Parent attribute that powers: Speed.

Example A horse with the attribute Surface with the value of Grass will have a small random bonus to its attribute SpeedGrass.

Surface attribute levels

LevelValueSpeed attribute enhancements

1

None

0

3

Grass

+(%) *

3

Sand

+(%) *

5

Both

+(%)

Indicates the levels of the surface attributes. (*) In case of coinciding with the surface of the current race.

✅ Terrain

The race track presents variations due to the different climates that may occur in the Ekuus world, the attribute Terrain represents the horse's preference for a possible state of the track.

Range of Values: None, Dry, Light, Muddy, Heavy, All.

Parent attribute that powers: Acceleration.

Example A horse with the Terrain attribute value of All will have a small random bonus to its Acceleration

Terrain attribute levels

LevelValueacceleration-attribute-enhancements

1

None

0

3

Dry

+(%) *

3

Light

+(%) *

3

Muddy

+(%) *

3

Heavy

+(%) *

5

All

+(%)

Indicates the levels of the surface attribute. (*) In case of coinciding with the surface of the current race.

✅ Vigor

This characteristic of the horse represents the ability to recover the stamina more quickly, to be able to register it in a shorter time.

Range of Values:Scarce, Low, Medium, High, Spirited.

Parent attribute that powers: Acceleration.

Example A horse with the attribute Vigor with the value Spirited will have a 100% stamina recovery in 5 minutes.

Vigor attribute levels

LevelValueRecovery time

1

Scarce

25 min

2

Low

20 min

3

Medium

15 min

4

High

10 min

5

Spirited

5 min

Indicates the levels of vigor attribute.

Last updated