Attributes Secundary
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Distance
The value of this attribute is made up of a range of distances, with a minimum and a maximum track distance, which indicates the horse's preference to run at different distances in Ekuus. The level of this attribute is represented by the amplitude, the more amplitude of the range, the higher the level.
The origin of this attribute is given by its parents, being highly probable that it inherits the preference of the father or the mother.
Range of Values: 800m Until 3200m.
Parent attribute that powers : Consistence.
Example An horse with the attribute Distance with the value 800m - 1200 indicates that the instance will have a plus in the primary attribute Consistence for distances between 800 and 1200m.
Level of the attribute by the breadth of its value
1
Minimum
200m
2
Short
400m
3
Regular
600m
4
Good
800m
5
Excellent
1000m
ndicates the level of the attribute by the width of the value of the distance attribute.
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Nature
The nature of the horse is an attribute that will impact the primary attribute Start and the training of the item, making it easier or harder to follow the trainer's commands.
Range of Values: Grumpy, Nervous, Vigorous, Docile, Intelligent.
Parent attribute that powers: Start. Affects a: Training of the exemplary .
Example A horse with the attribute Nature with the value of Intelligent indicates that the horse will have a plus in the primary attribute Start so you will have more chances of having a successful exit from the device.
Nature attribute levels
1
Grumpy
+(%) Bad
2
Nervous
+(%) Slow
3
Vigorous
+(%) Good or Explosive
4
Docile
+(%) Good
5
Intelligent
+(%) Good or Explosive
Indicates the level of the attribute by the width of the value of the distance attribute.
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Surface
Ekuus presents 2 types of surfaces on the tracks to be covered, these are grass or sand surfaces, the horse may prefer one of them, both or neither.
Range of Values: None, Grass, Sand, Both.
Parent attribute that powers: Speed.
Example A horse with the attribute Surface with the value of Grass will have a small random bonus to its attribute SpeedGrass.
Surface attribute levels
1
None
0
3
Grass
+(%) *
3
Sand
+(%) *
5
Both
+(%)
Indicates the levels of the surface attributes. (*) In case of coinciding with the surface of the current race.
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Terrain
The race track presents variations due to the different climates that may occur in the Ekuus world, the attribute Terrain represents the horse's preference for a possible state of the track.
Range of Values: None, Dry, Light, Muddy, Heavy, All.
Parent attribute that powers: Acceleration.
Example A horse with the Terrain attribute value of All will have a small random bonus to its Acceleration
Terrain attribute levels
1
None
0
3
Dry
+(%) *
3
Light
+(%) *
3
Muddy
+(%) *
3
Heavy
+(%) *
5
All
+(%)
Indicates the levels of the surface attribute. (*) In case of coinciding with the surface of the current race.
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Vigor
This characteristic of the horse represents the ability to recover the stamina more quickly, to be able to register it in a shorter time.
Range of Values:Scarce, Low, Medium, High, Spirited.
Parent attribute that powers: Acceleration.
Example A horse with the attribute Vigor with the value Spirited will have a 100% stamina recovery in 5 minutes.
Vigor attribute levels
1
Scarce
25 min
2
Low
20 min
3
Medium
15 min
4
High
10 min
5
Spirited
5 min
Indicates the levels of vigor attribute.
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