# Attributes Secundary

## ✅ **Distance**

The value of this attribute is made up of a range of distances, with a minimum and a maximum track distance, which indicates the horse's preference to run at different distances in Ekuus. The level of this attribute is represented by the amplitude, the more amplitude of the range, the higher the level.

The origin of this attribute is given by its parents, being highly probable that it inherits the preference of the father or the mother.

**Range of Values:** 800m Until 3200m.

**Parent attribute that powers :** Consistence.

{% hint style="info" %}
Example\
An horse with the attribute **Distance** with the value **800m - 1200** indicates that the instance will have a plus in the primary attribute **Consistence** for distances between 800 and 1200m.
{% endhint %}

### **Level of the attribute by the breadth of its value**

| Level |   Value   | Width of range |
| :---: | :-------: | :------------: |
|   1   |  Minimum  |      200m      |
|   2   |   Short   |      400m      |
|   3   |  Regular  |      600m      |
|   4   |    Good   |      800m      |
|   5   | Excellent |      1000m     |

ndicates the level of the attribute by the width of the value of the distance attribute.

## ✅ **Nature**

The nature of the horse is an attribute that will impact the primary attribute **Start** and the training of the item, making it easier or harder to follow the trainer's commands.

**Range of Values:** Grumpy, Nervous, Vigorous, Docile, Intelligent.

**Parent attribute that powers:** Start.\
**Affects a:** Training of the exemplary .

{% hint style="info" %}
Example\
A horse with the attribute **Nature** with the value of **Intelligent** indicates that the horse will have a plus in the primary attribute **Start** so you will have more chances of having a successful exit from the device.
{% endhint %}

### **Nature attribute levels**

| Level |    Value    | Start attribute enhancements |
| :---: | :---------: | :--------------------------: |
|   1   |    Grumpy   |           +(%) Bad           |
|   2   |   Nervous   |           +(%) Slow          |
|   3   |   Vigorous  |    +(%) Good or Explosive    |
|   4   |    Docile   |           +(%) Good          |
|   5   | Intelligent |    +(%) Good or Explosive    |

Indicates the level of the attribute by the width of the value of the distance attribute.

## ✅ **Surface**

Ekuus presents 2 types of surfaces on the tracks to be covered, these are grass or sand surfaces, the horse may prefer one of them, both or neither.

**Range of Values:** None, Grass, Sand, Both.

**Parent attribute that powers:** Speed.

{% hint style="info" %}
Example\
A horse with the attribute **Surface** with the value of **Grass** will have a small random bonus to its attribute **SpeedGrass.**
{% endhint %}

### **Surface attribute levels**

| Level | Value | Speed attribute enhancements |
| :---: | :---: | :--------------------------: |
|   1   |  None |               0              |
|   3   | Grass |            +(%) \*           |
|   3   |  Sand |            +(%) \*           |
|   5   |  Both |             +(%)             |

Indicates the levels of the surface attributes. (\*) In case of coinciding with the surface of the current race.

### ✅ **Terrain**

The race track presents variations due to the different climates that may occur in the Ekuus world, the attribute **Terrain** represents the horse's preference for a possible state of the track.

**Range of Values:** None, Dry, Light, Muddy, Heavy, All.

**Parent attribute that powers:** Acceleration.

{% hint style="info" %}
Example\
A horse with the **Terrain** attribute value of **All** will have a small random bonus to its **Acceleration**
{% endhint %}

### **Terrain attribute levels**

| Level | Value | acceleration-attribute-enhancements |
| :---: | :---: | :---------------------------------: |
|   1   |  None |                  0                  |
|   3   |  Dry  |               +(%) \*               |
|   3   | Light |               +(%) \*               |
|   3   | Muddy |               +(%) \*               |
|   3   | Heavy |               +(%) \*               |
|   5   |  All  |                 +(%)                |

Indicates the levels of the surface attribute. (\*) In case of coinciding with the surface of the current race.

## **✅ Vigor**

This characteristic of the horse represents the ability to recover the stamina more quickly, to be able to register it in a shorter time.

**Range of Values:**&#x53;carce, Low, Medium, High, Spirited.

**Parent attribute that powers:** Acceleration.

{% hint style="info" %}
Example\
A horse with the attribute **Vigor** with the value **Spirited** will have a 100% stamina recovery in 5 minutes.
{% endhint %}

### **Vigor attribute levels**

| Level |   Value  | Recovery time |
| :---: | :------: | :-----------: |
|   1   |  Scarce  |     25 min    |
|   2   |    Low   |     20 min    |
|   3   |  Medium  |     15 min    |
|   4   |   High   |     10 min    |
|   5   | Spirited |     5 min     |

Indicates the levels of vigor attribute.
